Palace of Ice adds gnomes and tieflings, meaning if you own all the add-ons you now have access to every species and class in the 5E Player's Handbook. I praised Solasta's previous DLC for finally letting me make the weird D&D party of my dreams because it rounded out the original game's roster with player-character options like dragonborn and half-orcs, as well as warlocks, monks, bards, barbarians, and druids. That may not sound like much in videogame turns, but since 5E tops out at 20 it's actually way up there. Either way, they'll start with a full suite of cool abilities and a collection of magic items, and reach level 16 by the end. The Palace of Ice DLC lets you either import a party who finished the base game's Crown of the Magister campaign, or make new characters at level 10. Maybe 12, if you really took your time and did everything. Solasta is a French RPG made with a mildly homebrewed version of D&D's 5th edition rules, and its original version took characters on a traditional zero-to-hero journey from level 1 to level 10ish. Which is why the Palace of Ice expansion for Solasta is appealing.
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